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The degree value for games with communication structure

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Abstract

A new value concept, called degree value, is proposed by employing the degree game induced by an original game for hypergraph communication situations (including graph communication situations). We provide an axiomatic characterization of the degree value for arbitrary hypergraph communication situations by applying component efficiency and balanced conference contributions, which is a natural extension of balanced link contributions introduced in Slikker (Int J Game Theory 33:505–514, 2005) for graph communication situations. By comparing the degree value with the position value and the Myerson value, it is verified that the degree value is a new allocation rule that differs from both the Myerson value and the position value, and the degree value highlights the important role of the degree of a player in hypergraph communication situations. Particularly, in a uniform hypergraph communication situation, where every conference contains the same number of players, we show that the degree value coincides with the position value.

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Notes

  1. Throughout this paper, we speak of graph when we refer to an undirected graph.

  2. If \((N,v)\in {\mathcal {G}}^N\) is not zero-normalized in \((N,v,H)\in {\mathscr {H}}^N\), then the degree value is defined by \({\mathcal {D}}_i(N,v,H)=v(\{i\})+\sum _{l\in I(H)_i}Sh_l(I(H),w^0)\), for all \(i\in N\), where \(w^0(S)=(v^0)^N(H[S])\), for any \(S\subseteq I(H)\), and \(v^0(Q)=v(Q)-\sum _{i\in Q}v(\{i\})\), for any \(Q\subseteq N\).

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Acknowledgements

We thank an associate editor and two referees for valuable suggestions and comments. The authors also want to thank Dolf Talman and Anna Khmelnitskaya for many interesting and inspiring discussions. The research was supported in part by the National Nature Science Foundation of China (nos. 11571222, 11471210). The research of Guang Zhang was supported by the China Scholarship Council (CSC).

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Correspondence to Guang Zhang.

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Shan, E., Zhang, G. & Shan, X. The degree value for games with communication structure. Int J Game Theory 47, 857–871 (2018). https://doi.org/10.1007/s00182-018-0631-0

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