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Dispersive refraction in ray tracing

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Abstract

Dispersive refraction is the property that gives gemstones their fire, and that makes prisms produce a spectrum from white light. Modeling disperison in a ray tracing environment requires solution of some new problems, but allows production of more exciting images. The mechanism of dispersive refraction is discussed, and its implementation is described. Pictures of a prism and of several diamonds are included. Images generated by this technique are realistic, but are computationally expensive.

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This work was supported in part by the National Science Foundation (DCR-8341796 and MCS-8121750), the Defense Advanced Research Projects Agency (DAAK11-84-K-0017), and the Office of Naval Research (N00014-82-K-0351). All opinions, findings, conclusions or recommendations expressed in this document are those of the author and do not necessarily reflect the views of the sponsoring agencies

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Thomas, S.W. Dispersive refraction in ray tracing. The Visual Computer 2, 3–8 (1986). https://doi.org/10.1007/BF01890982

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  • DOI: https://doi.org/10.1007/BF01890982

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