Abstract
This paper presents a study in the use of parallel algorithmic skeletons to program applications of constructive solid geometry (CSG). The approach is motivated by the frequent use of divide-and-conquer (D&C) methods in this domain, which are amenable to highly parallel implementation. A prototype Geometric Evaluation Library (GEL) is presented, with a small set of polymorphic higher-order functions, which capture the fundamental algorithmic structures independently of the underlying geometric domain. An efficient parallel implementation of one of these functions is described. The paper concludes with a discussion of the potential of the algorithmic skeleton paradigm.
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Davy, J.R., Deldari, H., Dew, P.M. (1995). Constructive Solid Geometry using Algorithmic Skeletons. In: Veltkamp, R.C., Blake, E.H. (eds) Programming Paradigms in Graphics. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9457-7_6
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DOI: https://doi.org/10.1007/978-3-7091-9457-7_6
Publisher Name: Springer, Vienna
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