Abstract
Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When building such an interactive application, one needs to be able to adapt and extend the capabilities of the virtual human offered by the platform, without having to make invasive modifications to the platform itself. This paper describes how Elckerlyc, a novel platform for controlling a virtual human, offers these possibilities.
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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Reidsma, D., van Welbergen, H. (2012). Elckerlyc in Practice – On the Integration of a BML Realizer in Real Applications. In: Camurri, A., Costa, C. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 78. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30214-5_10
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DOI: https://doi.org/10.1007/978-3-642-30214-5_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-30213-8
Online ISBN: 978-3-642-30214-5
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