Abstract
Recently, creativity education has been becoming the central trend of education in Korea. In this situation, we should critically review the understanding of and approach to existing creativity education and should suggest alternative ideas if any problem is found. This paper takes notice of the fact that the concept of creativity that has been dominantly accepted thus far does not reflect the cultural background of Korea. This research is proposing ideas of the understanding of and education on creativity based on agrarian culture which is the cultural base of the Eastern countries such as Korea, Japan, and China etc. In agrarian culture, the contents of education are accepted more importantly than the methods of education. As contents for creativity education, this researcher proposes 114 elements of creativity (DESK model of creativity) and discusses quite concrete methods to develop creativity education programs and teach creativity utilizing these elements with ’education 3.0’ that is newly introduced approach to education.
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Im, Sh. (2011). Frames of Creativity-DESK Model; Its Application to ’Education 3.0’. In: Kim, Th., et al. Software Engineering, Business Continuity, and Education. ASEA 2011. Communications in Computer and Information Science, vol 257. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27207-3_69
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DOI: https://doi.org/10.1007/978-3-642-27207-3_69
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-27206-6
Online ISBN: 978-3-642-27207-3
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