Skip to main content

Frames of Creativity-DESK Model; Its Application to ’Education 3.0’

  • Conference paper
Software Engineering, Business Continuity, and Education (ASEA 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 257))

  • 1650 Accesses

Abstract

Recently, creativity education has been becoming the central trend of education in Korea. In this situation, we should critically review the understanding of and approach to existing creativity education and should suggest alternative ideas if any problem is found. This paper takes notice of the fact that the concept of creativity that has been dominantly accepted thus far does not reflect the cultural background of Korea. This research is proposing ideas of the understanding of and education on creativity based on agrarian culture which is the cultural base of the Eastern countries such as Korea, Japan, and China etc. In agrarian culture, the contents of education are accepted more importantly than the methods of education. As contents for creativity education, this researcher proposes 114 elements of creativity (DESK model of creativity) and discusses quite concrete methods to develop creativity education programs and teach creativity utilizing these elements with ’education 3.0’ that is newly introduced approach to education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Im, S.: Understanding and educating creativity based on the agrarian culture. A paper presented at the 2nd ISFIRE (KNU), Feburary 7-9 (2011)

    Google Scholar 

  • Im, S.: Frames of creativity-DESK model. Hyundai Institute for Creativity Education, Seoul (2004)

    Google Scholar 

  • Im, S.: Creativity Development Program, Creativity School. Hyundai Institute for Creativity Education, Seoul (1998)

    Google Scholar 

  • Im, S.: Invitation to Creativity. Kyobobooks, Seoul (1993)

    Google Scholar 

  • Im, S.: Creative thinking as a content of education, Education Development, 11-6. Korean Educational Development Institute, pp. 4–9 (December 1989)

    Google Scholar 

  • Moravec, J.: Designing education 3.0 (2009), http://www.educationfutures.com/2009/04/19/designing-education-30/

  • Torrance, P.: The Search for Satori and Creativity. CEF, NY (1979)

    Google Scholar 

  • Wikipedia (2011), www.wikipedia.org (searched on January 17, 2011)

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Im, Sh. (2011). Frames of Creativity-DESK Model; Its Application to ’Education 3.0’. In: Kim, Th., et al. Software Engineering, Business Continuity, and Education. ASEA 2011. Communications in Computer and Information Science, vol 257. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27207-3_69

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-27207-3_69

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27206-6

  • Online ISBN: 978-3-642-27207-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics