Abstract
Meta-design theory emphasizes that future use can never be entirely anticipated at design time, as users shape their environments in response to emerging needs. Systems should therefore be designed to adapt to future conditions in the hands of end users, empowering end-user development to take place in a continuous, participatory manner. In our increasingly complex technological environments, tomorrow’s meta-designers must be able to anticipate the environment in which the end users will work in order to provide the flexibility for users to craft and develop their tools. By exploring and projecting forward current trends in technology use, I have identified key principles for meta-designers and suggest that using them as design heuristics will aid meta-designers in crafting systems for future end-users to employ in designing and developing their future environments. This paper describes my doctoral research, aimed towards validating and critiquing these meta-design principles.
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Maceli, M. (2011). Designing in Use: Bridging the Design Time – Use Time Divide. In: Costabile, M.F., Dittrich, Y., Fischer, G., Piccinno, A. (eds) End-User Development. IS-EUD 2011. Lecture Notes in Computer Science, vol 6654. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21530-8_39
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DOI: https://doi.org/10.1007/978-3-642-21530-8_39
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-21529-2
Online ISBN: 978-3-642-21530-8
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