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A Markovian Process Modeling for Pickomino

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Computers and Games (CG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6515))

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Abstract

This paper deals with a nondeterministic game based on die rolls and on the ”stop or continue” principle: Pickomino. During his turn, each participant has to make the best decisions first to choose the dice to keep, then to choose between continuing or stopping depending on the previous rolls and on the available resources. Markov Decision Processes (MDPs) offer the formal framework to model this game. The two main problems are first to determine the set of states, then to compute the transition probabilities.

We provide in this paper original solutions to both problems: we provide (1) a compact representation of states and (2) a constructive method to compute the probability distributions, based on the partitioning of the space of roll results depending on a set of marked values. Finally, we show the efficiency of the proposed method through numerous experimental results: it turns out to be impressive compared to previous programs we developed.

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© 2011 Springer-Verlag Berlin Heidelberg

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Cardon, S., Chetcuti-Sperandio, N., Delorme, F., Lagrue, S. (2011). A Markovian Process Modeling for Pickomino. In: van den Herik, H.J., Iida, H., Plaat, A. (eds) Computers and Games. CG 2010. Lecture Notes in Computer Science, vol 6515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17928-0_19

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  • DOI: https://doi.org/10.1007/978-3-642-17928-0_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17927-3

  • Online ISBN: 978-3-642-17928-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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