Abstract
The paper presents the players’ implicit views on psychological aspects of a supposable influence of computer/online/video-games on human beings. And online survey with 74 Likert-type questions were given to adults and older adolescents (16+). The collected replies (N=437) were grouped into an eight-factor model. The key implicit representations include the participants’ belief that gaming: (1) leads to positive self-development, (2) affects the players’ somatics, i.e. causes tiredness and stresses while gaming and in an after-game period, (3) brings pleasing feelings while gaming, (4) stimulates cognitive processes, and (5) supports players’ relaxation and gives pleasure.
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Voiskounsky, A.E., Mitina, O.V., Avetisova, A.A. (2009). Gamers’ Implicit Knowledge on the Psychological Influence of Game-Playing. In: Ozok, A.A., Zaphiris, P. (eds) Online Communities and Social Computing. OCSC 2009. Lecture Notes in Computer Science, vol 5621. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02774-1_68
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DOI: https://doi.org/10.1007/978-3-642-02774-1_68
Publisher Name: Springer, Berlin, Heidelberg
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