Abstract
Recently, input devices in a three dimensional physical space become popular. However these devices get used only with easy interaction and do not get used for complex interaction yet. In this study, proposes a character recognition technique drawn in a three dimensional physical space considering wearable computing environments. The input device that we developed is worn to a finger. The sensor used the acceleration sensor. The recognition rate is verified through the experiment. As a result of doing various experiments, the recognition rate was 65%.
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© 2009 Springer-Verlag Berlin Heidelberg
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Kanai, Y., Oka, M., Mori, H. (2009). Manipulation with Fingers in a 3-D Physical Space. In: Smith, M.J., Salvendy, G. (eds) Human Interface and the Management of Information. Designing Information Environments. Human Interface 2009. Lecture Notes in Computer Science, vol 5617. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02556-3_58
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DOI: https://doi.org/10.1007/978-3-642-02556-3_58
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02555-6
Online ISBN: 978-3-642-02556-3
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