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Solving the Illumination Problem with Heuristics

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4310))

Abstract

In this article we propose optimal and quasi optimal solutions to the problem of searching for the maximum lighting point inside a polygon P of n vertices. This problem is solved by using three different techniques: random search, simulated annealing and gradient. Our comparative study shows that simulated annealing is very competitive in this application. To accomplish the study, a new polygon generator has been implemented, which greatly helps in the general validation of our claims on the illumination problem as a new class of optimization task.

Partially supported by TIN 2005-08818-C04-01 and CAM S-0505/DPI/023.

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Todor Boyanov Stefka Dimova Krassimir Georgiev Geno Nikolov

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© 2007 Springer Berlin Heidelberg

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Abellanas, M., Alba, E., Canales, S., Hernández, G. (2007). Solving the Illumination Problem with Heuristics. In: Boyanov, T., Dimova, S., Georgiev, K., Nikolov, G. (eds) Numerical Methods and Applications. NMA 2006. Lecture Notes in Computer Science, vol 4310. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-70942-8_24

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  • DOI: https://doi.org/10.1007/978-3-540-70942-8_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-70940-4

  • Online ISBN: 978-3-540-70942-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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