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Mathematical Education Game Based on Augmented Reality

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Technologies for E-Learning and Digital Entertainment (Edutainment 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5093))

Abstract

The computer game industry has been grown rapidly due to the development of graphics and communication industry. The computer games have been taking on various forms with its development. Currently, the computer games are not only used for amusement but also used for other purposes. The computer games that try to provide users more than fun are called serious games. Many researchers have developed serious games for various fields such as education, medical treatment. Education especially stands out among those fields. This paper suggests a mathematical education game developed using Augmented Reality. It is a board game for kindergarten and elementary students. Augmented Reality is used to extend user’s experience and to increase the usability of the system.

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Authors

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Zhigeng Pan Xiaopeng Zhang Abdennour El Rhalibi Woontack Woo Yi Li

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© 2008 Springer-Verlag Berlin Heidelberg

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Lee, H.S., Lee, J.W. (2008). Mathematical Education Game Based on Augmented Reality. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_48

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  • DOI: https://doi.org/10.1007/978-3-540-69736-7_48

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69734-3

  • Online ISBN: 978-3-540-69736-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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