Abstract
Meshes representation at different levels of detail is an important tool in the rendering of complex geometric environments. Most works have been addressed to the multiresolution model representation by means of triangle meshes. Nowadays, models that exploit connectivity have been developed, in this paper a multiresolution model that uses triangle strips as primitive is presented. This primitive is used both in the data structure and in the rendering stage, decreasing the storage cost and accelerating the rendering time. Model efficiency is measured by means of a set of tests and results compared to Progressive Meshes and Multiresolution Triangle Strips multiresolution models, obtaining better rendering times and spatial cost.
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Download to read the full chapter text
Chapter PDF
References
Belmonte, O., Remolar, I., Ribelles, J., Chover, M., Fernández, M.: Efficient Use Connectivity Information between Triangles in a Mesh for Real-Time Rendering, Future Generation Computer Systems (2003)
El-Sana, J., Azanli, E., Varshney, A.: Skip strips: maintaining triangle strips for viewdependent rendering. In: Proceedings of Visualization 1999, pp. 131–137 (1999)
Evans, F., Skiena, S., Varshney, A.: Optimising Triangle Strips for Fast Rendering. In: IEEE Visualization 1996, pp. 319–326 (1996), http://www.cs.sunysb.edu/~stripe
Garland, M., Heckbert, P.: Surface Simplification Using Quadratic Error Metrics. In: SIGGRAPH 1997, pp. 209–216 (1997)
Hoppe, H.: Progressive Meshes. Computer Graphics (SIGGRAPH) 30, 99–108 (1996)
Hoppe, H.: View-dependent refinement of progressive meshes. SIGGRAPH (1997)
Porcu, M.B., Scateni, R.: An Iterative Stripification Algorithm Based on Dual Graph Operations. In: EUROGRAPHICS 2003 (2003)
Ribelles, J., Chover, M., Lopez, A., Huerta, J.: A First Step to Evaluate and Compare Multirresolution Models. Short Papers and Demos EUROGRAPHICS 1999, pp. 230–232 (1999)
Ribelles, J., López, A., Remolar, I., Belmonte, O., Chover, M.: Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. In: Nyström, I., Sanniti di Baja, G., Borgefors, G. (eds.) DGCI 2000. LNCS, vol. 1953, pp. 431–442. Springer, Heidelberg (2000)
Ribelles, J., López, A., Belmonte, Ó., Remolar, I., Chover, M.: Multiresolution modeling of arbitrary polygonal surfaces: a characterization. Computers & Graphics 26(3) (2002)
Shafae, M., Pajarola, R.: DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. In: Proceedings Pacific Graphics Conference (2003)
Stewart, J.: Tunneling for Triangle Strips in Continuous Level of Detail Meshes. Graphics Interface, 91–100 (2001)
Velho, L., de Figueiredo, L.H., Gomes, J.: Hierarchical Generalized Triangle Strips. The Visual Computer 15(1), 21–35 (1999)
Bogomjakov, C.G.: Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In: Proceedings of Graphics Interface 2001 (2001)
Kobbelt, L.P., Bareuther, T., Seidel, H.-P.: Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity. Computer Graphics Forum 19 (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ramos, J.F., Chover, M. (2004). LodStrips: Level of Detail Strips. In: Bubak, M., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science - ICCS 2004. ICCS 2004. Lecture Notes in Computer Science, vol 3039. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25944-2_14
Download citation
DOI: https://doi.org/10.1007/978-3-540-25944-2_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22129-6
Online ISBN: 978-3-540-25944-2
eBook Packages: Springer Book Archive