Abstract
This paper represents a brief overview of the communication of eSports viewers during the broadcasts of Dota 2 tournaments on the streaming platform Twitch.tv. We employed a topic modelling algorithm Twitter-LDA to analyse the contents of chat messages. We found that different stages of the stream can trigger different ways of behaviour depending on the type of the content. Game sessions more often had short emotional expressions, while breaks and moments of game inactivity included more analytical discussions and sociability.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
References
Zhou, R., Hentschel, J., Kumar, N.: Goodbye text, hello emoji: mobile communication on wechat in China. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 748–759. ACM (2017)
Hamilton, W.A., Garretson, O., Kerne, A.: Streaming on twitch: fostering participatory communities of play within live mixed media. In: Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, pp. 1315–1324. ACM (2014)
Recktenwald, D.: Toward a transcription and analysis of live streaming on twitch. J. Pragmat. 115, 68–81 (2017)
Seering, J., Kraut, R., Dabbish, L.: Shaping pro and anti-social behavior on twitch through moderation and example-setting. In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp. 111–125. ACM (2017)
Blei, D.M.: Probabilistic topic models. Commun. ACM 55(4), 77–84 (2012)
Zhao, W.X., Jiang, J., Weng, J., He, J., Lim, E.-P., Yan, H., Li, X.: Comparing twitter and traditional media using topic models. In: Clough, P., Foley, C., Gurrin, C., Jones, G.J.F., Kraaij, W., Lee, H., Mudoch, V. (eds.) ECIR 2011. LNCS, vol. 6611, pp. 338–349. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-20161-5_34
Agresti, A.: An Introduction to Categorical Data Analysis, 2nd edn. Wiley, Hoboken (2007)
Acknowledgements
The article was prepared within the framework of the Academic Fund Program at the National Research University Higher School of Economics (HSE) in 2017–2018 (grant No. 17-05-0024) and by the Russian Academic Excellence Project 5–100.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Konstantinova, K., Bulygin, D., Okopny, P., Musabirov, I. (2018). Online Communication of eSports Viewers: Topic Modeling Approach. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_42
Download citation
DOI: https://doi.org/10.1007/978-3-319-76270-8_42
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-76269-2
Online ISBN: 978-3-319-76270-8
eBook Packages: Computer ScienceComputer Science (R0)