Skip to main content

Online Communication of eSports Viewers: Topic Modeling Approach

  • Conference paper
  • First Online:
Book cover Advances in Computer Entertainment Technology (ACE 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10714))

Included in the following conference series:

  • 3230 Accesses

Abstract

This paper represents a brief overview of the communication of eSports viewers during the broadcasts of Dota 2 tournaments on the streaming platform Twitch.tv. We employed a topic modelling algorithm Twitter-LDA to analyse the contents of chat messages. We found that different stages of the stream can trigger different ways of behaviour depending on the type of the content. Game sessions more often had short emotional expressions, while breaks and moments of game inactivity included more analytical discussions and sociability.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 179.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 229.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    chatty.github.io/.

References

  1. Zhou, R., Hentschel, J., Kumar, N.: Goodbye text, hello emoji: mobile communication on wechat in China. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 748–759. ACM (2017)

    Google Scholar 

  2. Hamilton, W.A., Garretson, O., Kerne, A.: Streaming on twitch: fostering participatory communities of play within live mixed media. In: Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, pp. 1315–1324. ACM (2014)

    Google Scholar 

  3. Recktenwald, D.: Toward a transcription and analysis of live streaming on twitch. J. Pragmat. 115, 68–81 (2017)

    Article  Google Scholar 

  4. Seering, J., Kraut, R., Dabbish, L.: Shaping pro and anti-social behavior on twitch through moderation and example-setting. In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, pp. 111–125. ACM (2017)

    Google Scholar 

  5. Blei, D.M.: Probabilistic topic models. Commun. ACM 55(4), 77–84 (2012)

    Article  Google Scholar 

  6. Zhao, W.X., Jiang, J., Weng, J., He, J., Lim, E.-P., Yan, H., Li, X.: Comparing twitter and traditional media using topic models. In: Clough, P., Foley, C., Gurrin, C., Jones, G.J.F., Kraaij, W., Lee, H., Mudoch, V. (eds.) ECIR 2011. LNCS, vol. 6611, pp. 338–349. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-20161-5_34

    Chapter  Google Scholar 

  7. Agresti, A.: An Introduction to Categorical Data Analysis, 2nd edn. Wiley, Hoboken (2007)

    Book  MATH  Google Scholar 

Download references

Acknowledgements

The article was prepared within the framework of the Academic Fund Program at the National Research University Higher School of Economics (HSE) in 2017–2018 (grant No. 17-05-0024) and by the Russian Academic Excellence Project 5–100.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ilya Musabirov .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Konstantinova, K., Bulygin, D., Okopny, P., Musabirov, I. (2018). Online Communication of eSports Viewers: Topic Modeling Approach. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_42

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-76270-8_42

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76269-2

  • Online ISBN: 978-3-319-76270-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics