Skip to main content

Embedding Augmented Reality Applications into Learning Management Systems

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10404))

Abstract

A tool is proposed to reduce the disparity between the state of the art of technologies and the time of maturity required for effective implementation, facilitating the insertion of augmented reality content into learning management systems. This tool uses didactic material based on augmented reality in the Sharable Content Object Reference Model (SCORM) that is a learning object standard. We tested this tool, generating a learning object based on augmented reality and sharing it to the Moodle platform. We also tested and shared this object to the repository SCORM Cloud.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    IEEE-LTSC: http://www.ieeeltsc.org.

  2. 2.

    Ariadne: http://www.ariadne-eu.org.

  3. 3.

    IMS Global Learning Consortium: http://www.imsglobal.org.

  4. 4.

    ADL: https://www.adlnet.gov.

  5. 5.

    FLARAS: http://ckirner.com/faras2/.

  6. 6.

    COLLADA: https://collada.org/.

  7. 7.

    Three.js: http://threejs.org/.

  8. 8.

    Easy Java Simulations: http://www.um.es/fem/EjsWiki/index.php/.

  9. 9.

    Mozilla Firefox: https://www.mozilla.org/en-US/_refox/new/.

  10. 10.

    Chromium https://www.chromium.org/.

  11. 11.

    Adobe Flash: https://get.adobe.com/ashplayer/.

  12. 12.

    3D Warehouse: https://3dwarehouse.sketchup.com/index.html.

  13. 13.

    SCORM Cloud: http://scorm.com/scorm-solved/scorm-cloud-features/.

References

  1. Advanced Distributed Learning: SCORM ADL Net. https://www.adlnet.gov/adl-research/scorm. Accessed Jan 2017

  2. Azuma, R.T.: A survey of augmented reality. Presence: Teleoperators Virtual Environ. 6, 355–385 (1997)

    Article  Google Scholar 

  3. Baptista, F.Q., Neto, M.P., Dias, D.R.C., de Paiva Guimarães, M., Brega, J.R.F.: 3D content generation to moodle platform to support anatomy teaching and learning. In: 13th ACS/IEEE International Conference on Computer Systems and Applications, pp. 1–6 (2016)

    Google Scholar 

  4. Belliston, C.J.: Open educational resources. Coll. Res. Libr. News 7(5), 284–287 (2009). http://hdl.lib.byu.edu/1877/1437

    Article  Google Scholar 

  5. Cardoso, A., Lamounier, E.: Aplicações na Educação e Treinamento. SBC, Brasil (2008). pp. 343–357

    Google Scholar 

  6. Dede, C.: Immersive interfaces for engagement and learning. Science 323(5910), 66–69 (2009). http://www.sciencemag.org/cgi/content/abstract/323/5910/66

    Article  Google Scholar 

  7. Di Serio, Á., Ibáñez, M.B., Kloos, C.D.: Impact of an augmented reality system on students’ motivation for a visual art course. Comput. Educ. 68, 585–596 (2013)

    Article  Google Scholar 

  8. Gonen, S., Basaran, B.: The new method of problem solving in physics education by using scorm-compliant content package. Turkish Online J. Distance Educ. 9(3), 112–120 (2008)

    Google Scholar 

  9. Kaufmann, H.: Collaborative augmented reality in education. In: Keynote Speech at Imagina Conference, pp. 1–4 (2003). http://www.ita.mx/files/avisos-desplegados/ingles-tecnico/guias-estudio-abril-2012/articulo-informatica-1.pdf

  10. Liu, T.Y., Tan, T.H., Chu, Y.L.: 2D barcode and augmented reality supported english learning system. In: 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), pp. 5–10. IEEE (2007)

    Google Scholar 

  11. Mahnegar, F.: Learning management system. Int. J. Bus. Soc. Sci. 3(12), 144–151 (2012)

    Google Scholar 

  12. Paulsson, F., Naeve, A.: Standardized content archive management-scam-storing and distributing learning resources. IEEE Learn. Technol. Newsl. 5(1), 40–42 (2003)

    Google Scholar 

  13. Richards, G., Mcgreal, R., Hatala, M., Friesen, N.: The evolution of learning object repository technologies: portals for on-line objects for learning. Distance Educ. 17(3), 67–79 (2002). http://www.ijede.ca/index.php/jde/article/view/297

    Google Scholar 

  14. de la Torre, L., Guinaldo, M., Heradio, R., Dormido, S.: The ball and beam system: a case study of virtual and remote lab enhancement with moodle. IEEE Trans. Ind. Inform. PP(99), 1 (2015). http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=7120976

  15. Wagner, D., Barakonyi, I.: Augmented reality kanji learning. In: Proceedings of the 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003, pp. 335–336, November 2003 (2003)

    Google Scholar 

  16. Wiley, D.A.: Connecting Learning Objects to Instructional Design Theory: A Definition, a Metaphor, and a Taxonomy. AECT, Bloomington (2000). pp. 343–357

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Marcelo de Paiva Guimarães .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

de Paiva Guimarães, M., Alves, B., Martins, V.F., dos Santos Baglie, L.S., Brega, J.R., Dias, D.C. (2017). Embedding Augmented Reality Applications into Learning Management Systems. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2017. ICCSA 2017. Lecture Notes in Computer Science(), vol 10404. Springer, Cham. https://doi.org/10.1007/978-3-319-62392-4_42

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-62392-4_42

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-62391-7

  • Online ISBN: 978-3-319-62392-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics