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Understanding Learners’ Behaviors in Serious Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10013))

Abstract

Understanding play traces resulting from the learner’s activity in serious games is a challenged research area. Especially, when the serious game is characterized by a large state space and a large amount of free interactions, the play traces become complex and thus hard to analyze and to interpret by teachers. In this paper, we present a framework that assists designers to build a model of an expert’s solving process semi-automatically. Based on this model, we propose an algorithm that analyzes player’s traces in order to generate pedagogical labels about the learner’s behavior. We carried out an experimental study which aimed to evaluate the effectiveness of the labeling algorithm. From a usability point of view, we also use the experiment to validate the acceptation and readability of pedagogical labels by the teachers.

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Notes

  1. 1.

    RumbleBlocks: http://rumbleblocks.etc.cmu.edu/ accessed April 4, 2016.

  2. 2.

    Refraction: http://games.cs.washington.edu/refraction/refraction.html, accessed April 4, 2016.

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Correspondence to Mathieu Muratet .

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Muratet, M., Yessad, A., Carron, T. (2016). Understanding Learners’ Behaviors in Serious Games. In: Chiu, D., Marenzi, I., Nanni, U., Spaniol, M., Temperini, M. (eds) Advances in Web-Based Learning – ICWL 2016. ICWL 2016. Lecture Notes in Computer Science(), vol 10013. Springer, Cham. https://doi.org/10.1007/978-3-319-47440-3_22

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  • DOI: https://doi.org/10.1007/978-3-319-47440-3_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-47439-7

  • Online ISBN: 978-3-319-47440-3

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