Abstract
Working memory training systems are designed to improve the user’s working memory. However, current systems are frequently considered tedious deeply affecting the user’s motivation and consequently the potential for training derived improvements. “Free Your Brain” is a brain training game combining insights from cognitive neuropsychological theories and flow theories. In this work we describe the game and its design process specifically establishing the link between the supporting theoretical background research and the developed solution.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
Such that they are the frequently used as the basic determinants of Flow Theory prediction.
- 4.
Assuming an error free progression.
References
Andersen, E., Popovi, Z.: Refraction. In: Grand Prize: Best in Show Award, Disney Learning Challenge, SIGGRAPH 2010, University of Washington
Campos, J., Martinho, C., Ingram, G., Vasalou, A., Paiva, A.: My dream theatre: putting conflict on center stage. In: 8th International Conference on the Foundations of Digital Games (2013)
Klingberg, T.: Training and plasticity of working memory. Trends Cogn. Sci. 14(7), 317–324 (2010)
Morrison, A.B., Chein, J.M.: Does working memory training work? the promise and challenges of enhancing cognition by training working memory. Psychon. Bull. Rev. 18(1), 46–60 (2011)
Shipstead, Z., Hicks, K.L., Engle, R.W.: Cogmed working memory training: does the evidence support the claims? J. Appl. Res. Mem. Cogn. 1(3), 185–193 (2012)
Green, C.S., Bavelier, D.: Exercising your brain: a review of human brain plasticity and training-induced learning. Psychol. aging 23(4), 692–701 (2008)
Prins, P.J., Dovis, S., Ponsioen, A., ten Brink, E., van der Oord, S.: Does computerized working memory training with game elements enhance motivation and training efficacy in children with ADHD? Cyberpsychology Behav. Soc. Networking 14(3), 115–122 (2011)
Cskszentmihlyi, M.: Beyond Boredom and Anxiety. Jossey-Bass Publishers, San Francisco (1975)
Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper & Row, New York (1990)
Hulme, C., Melby-Lervg, M.: Current evidence does not support the claims made for CogMed working memory training. J. Appl. Res. Mem. Cogn. 1(3), 197–200 (2012)
Gathercole, S.E., Dunning, D.L., Holmes, J.: Cogmed training: let’s be realistic about intervention research. J. Appl. Res. Mem. Cogn. 1(3), 201–203 (2012)
Owen, A.M., Hampshire, A., Grahn, J.A., Stenton, R., Dajani, S., Burns, A.S., Howard, R.J., Ballard, C.G.: Putting brain training to the test. Nature 465(7299), 775–778 (2010). PMID: 20407435 PMCID: PMC2884087
Calderita, L., Bustos, P., Suarez Mejias, C., Fernandez, F., Bandera, A.: THERAPIST: towards an autonomous socially interactive robot for motor and neurorehabilitation therapies for children. In: 2013 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), pp. 374–377 (2013)
Baddeley, A.: Working memory: looking back and looking forward. Nat. Rev. Neurosci. 4(10), 829–839 (2003)
Pickering, S.J.: Working Memory and Education. Academic Press, Burlington (2006)
Alloway, T.P., Alloway, R.G.: Investigating the predictive roles of working memory and IQ in academic attainment. J. Exp. Child Psychol. 106(1), 20–29 (2010)
Gathercole, S.E., Alloway, T.P., Willis, C., Adams, A.M.: Working memory in children with reading disabilities. J. Exp. Child Psychol. 93(3), 265–281 (2006)
Webster, J., Trevino, L.K., Ryan, L.: The dimensionality and correlates of flow in human-computer interactions. Comput. Hum. Behav. 9(4), 411–426 (1993)
Kiili, K.: Digital game-based learning: towards an experiential gaming model. Internet High. Educ. 8(1), 13–24 (2005)
Kiili, K., de Freitas, S., Arnab, S., Lainema, T.: The design principles for flow experience in educational games. Procedia Comput. Sci. 15, 78–91 (2012)
Yerkes, R.M., Dodson, J.D.: The relation of strength of stimulus to rapidity of habit-formation. J. Comp. Neurol. Psychol. 18(5), 459–482 (1908)
Acknowledgment
Work supported by GaLA (Games & Learning Alliance) Network of Excellence funded by the EU in FP7-ICT-2009-5 under grant agreement no: 258169, by FCT(INESC-ID multi annual funding) under project PEst-OE/EEI/LA0021/2013 and FCT scholarship SFRH/BD/66663/2009. The authors are grateful to António Brisson for game development assistance and Vanessa Hinterleitner, René Stefitz for assets creation and Dimitris Skliris for technical assistance.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Pereira, G., Ninaus, M., Prada, R., Wood, G., Neuper, C., Paiva, A. (2015). Free Your Brain a Working Memory Training Game. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2014. Lecture Notes in Computer Science(), vol 9221. Springer, Cham. https://doi.org/10.1007/978-3-319-22960-7_13
Download citation
DOI: https://doi.org/10.1007/978-3-319-22960-7_13
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-22959-1
Online ISBN: 978-3-319-22960-7
eBook Packages: Computer ScienceComputer Science (R0)