Abstract
In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience.
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Young, J.E., Shahin, I., Nakane, M.: Embodied damage indicators in first-person shooting games. University of Manitoba technical report HCI2013-03 (2013), mspace.lib.umanitoba.ca//handle/1993/22118
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Young, J.E., Shahin, I., Nakane, M. (2013). Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_77
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DOI: https://doi.org/10.1007/978-3-319-03161-3_77
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-03160-6
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