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Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

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Advances in Computer Entertainment (ACE 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

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Abstract

In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience.

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© 2013 Springer International Publishing Switzerland

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Young, J.E., Shahin, I., Nakane, M. (2013). Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_77

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_77

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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