Abstract
The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles (e.g. personality and mood).On the other hand, to attain cooperation, a voting mechanism and a decision-making process was implemented, being Robocode used as the simulation environment. Indeed, the results so far obtained are quite satisfying; the agent team performs quite well in the battlefield and undertakes different behaviours depending on the skirmish conditions.
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Rebelo, A. et al. (2013). Simulating a Team Behaviour of Affective Agents Using Robocode. In: Omatu, S., Neves, J., Rodriguez, J., Paz Santana, J., Gonzalez, S. (eds) Distributed Computing and Artificial Intelligence. Advances in Intelligent Systems and Computing, vol 217. Springer, Cham. https://doi.org/10.1007/978-3-319-00551-5_10
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DOI: https://doi.org/10.1007/978-3-319-00551-5_10
Publisher Name: Springer, Cham
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