Abstract
This paper presents two novel interactive game entertainment systems named by Human Pacman and Touch spaced that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies. We can connect seamlessly the computer virtual world to our real world through these game systems. Human Pacman and Touch space are physical role-playing augmented-reality computer fantasy together with real human-social and mobile gaming. They recapture human touch and physical interaction real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. It emphasizes collaboration and competition between players in a wide indoor and outdoor physical area which allows natural wide-area human-physical movements.
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© 2004 Springer Science + Business Media, Inc.
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Cheok, A.D. et al. (2004). Connecting the Real World and Virtual World through Gaming. In: Jacquart, R. (eds) Building the Information Society. IFIP International Federation for Information Processing, vol 156. Springer, Boston, MA. https://doi.org/10.1007/978-1-4020-8157-6_7
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DOI: https://doi.org/10.1007/978-1-4020-8157-6_7
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4020-8156-9
Online ISBN: 978-1-4020-8157-6
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