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Ladders Are PSPACE-Complete

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Book cover Computers and Games (CG 2000)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2063))

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Abstract

In the game of Go, the question of whether a ladder—a method of capturing stones-works, is shownto be PSPACE-complete. Our reduction closely follows that of Lichtenstein and Sipser [2], who first showed PSPACE-hardness of Go by letting the outcome of a game depend on the capture of a large group of stones. A greater simplicity is achieved by avoiding the need for pipes and crossovers.

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References

  1. Garey, M., R., Johnson, D., S., Computers and Intractability, Bell Telephone Laboratories, (1979)

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  2. Lichtenstein, D. and Sipser, M., GO is Polynomial-Space Hard, Journal of the ACM, Vol. 27, No. 2, (April 1980) 393–401.

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© 2001 Springer-Verlag Berlin Heidelberg

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Crâşmaru, M., Tromp, J. (2001). Ladders Are PSPACE-Complete. In: Marsland, T., Frank, I. (eds) Computers and Games. CG 2000. Lecture Notes in Computer Science, vol 2063. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45579-5_16

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  • DOI: https://doi.org/10.1007/3-540-45579-5_16

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43080-3

  • Online ISBN: 978-3-540-45579-0

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