Abstract
Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis.
Chapter PDF
References
Heeger, D.J., Bergen, J.R.: Pyramid-based texture analysis/synthesis. In: Computer Graphics, ACM SIGGRAPH, pp. 229–238 (1995)
Bonet, J.S.D.: Multiresolution sampling procedure for analysis and synthesis of texture images. In: Computer Graphics, ACM SIGGRAPH, pp. 361–368 (1997)
Efros, A., Leung, T.: Texture synthesis by non-parametric sampling. International Conference on Computer Vision 2, pp. 1033–1038 (1999)
Portilla, J., Simoncelli, E.P.: A parametric texture model based on joint statistics of complex wavelet coefficients. International Journal of Computer Vision 40(1), 49–70 (2000)
Wei, L.Y., Levoy, M.: Fast texture synthesis using tree-structured vector quantization. In: Computer Graphics, ACM SIGGRAPH, pp. 479–488 (2000)
Liang, L., Liu, C., Xu, Y.Q., Guo, B., Shum, H.Y.: Real-time texture synthesis by patch-based sampling. ACM Transactions on Graphics 20(3), 127–150 (2001)
Efros, A.A., Freeman, W.T.: Image quilting for texture synthesis and transfer. In: Proceedings of SIGGRAPH 2001, pp. 341–346 (2001)
Schödl, A., Szeliski, R., Salesin, D.H., Essa, I.A.: Video textures. In: Proceedings of SIGGRAPH 2000, pp. 489–498 (2000)
Schödl, A., Essa, I.A.: Controlled animation of video sprites. In: Proceedings of ACM Symposium on Computer Animation 2002, pp. 121–127 (2002)
Wang, Y., Zhu, S.C.: A generative model for textured motion: Analysis and synthesis. In: Proceedings of European Conf. on Computer Vision ECCV 2002, Copenhagen, pp. 583–598 (2002)
Doretto, G., Chiuso, A., Soatto, S., Wu, Y.: Dynamic textures. International Journal of Computer Vision 51(2), 91–109 (2003)
Kwatra, V., Schödl, A., Essa, I.A., Turk, G., Bobick, A.: Graphcut Textures: Image and Video Synthesis Using Graph Cuts. In: Proceedings of ACM SIGGRAPH 2003, pp. 277–286 (2003)
Bhat, K.S., Seitz, S.M., Hodgins, J.K., Khosala, P.K.: Flow-based video synthesis and editing. In: Proc. of ACM SIGGRAPH 2004, pp. 360–363 (2004)
Holland, J.: Adaptation in Natural and Artificial Systems. University of Michigan Press (1975)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Meng, Y., Li, Wh., Wang, Y., Guo, W., Pang, W. (2006). An Evolution Computation Based Approach to Synthesize Video Texture. In: Alexandrov, V.N., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science – ICCS 2006. ICCS 2006. Lecture Notes in Computer Science, vol 3992. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11758525_30
Download citation
DOI: https://doi.org/10.1007/11758525_30
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-34381-3
Online ISBN: 978-3-540-34382-0
eBook Packages: Computer ScienceComputer Science (R0)