Skip to main content

Three Dimensional Gesture Recognition Using Modified Matching Algorithm

  • Conference paper
Advances in Natural Computation (ICNC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3611))

Included in the following conference series:

Abstract

User-friendly Human-Computer interaction becomes more important accordance with rapid development of various information systems. In this paper we describe a three-dimensional gesture recognition algorithm and a system that adopts the algorithm for non-contact human-computer interaction. From sequence of stereo images, five feature regions are extracted with simple color segmentation algorithm and then those are used for three dimensional locus calculation processing. However, the result is not so stable, noisy, that we introduce principal component analysis method to get more robust gesture recognition results. This method can overcome the weakness of conventional algorithms since it directly uses three-dimensional information for human gesture recognition.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ohya, J., Kitamura, Y., et al.: Real-Time Reproduction of 3D Human Images in Virtual Space Teleconferencing. In: Proc. of 1993 IEEE Virtual Reality Annual Int. Symp., pp. 408–414 (1993)

    Google Scholar 

  2. Wren, C., Azarbayejani, A., Draeerl, T., Pentland, A.: Pfinder: Real-time tracking of the human body. In: Photonics East, SPIE Proceedings, Bellingham, WA, vol. 2615. SPIE (1995)

    Google Scholar 

  3. Campbell, L.W., Becker, D.A., Azarbayejani, A., Bobick, A.F., Pentland, A.: Invariant features for 3-D gesture recognition. In: Second International Workshop on Face and Gesture Recognition, Killington VT (October 1996)

    Google Scholar 

  4. Arita, D., Yonemoto, S., Taniguchi, R.-i.: Real-time Computer Vision on PC-cluster and Its Application to Real-time Motion Capture. IEEE, Los Alamitos (2000)

    Google Scholar 

  5. Murase, H., Nayar, S.K.: Visual Learning and Recogntion 3-D object from appearance. International journal of Computer Vision 14 (1995)

    Google Scholar 

  6. Freeman, W.T., Roth, M.: Orientation histograms for hand gesture recognition. In: Intl. Workshop on Automatic Face and Gesture Recognition, Zurich, Switzerland, pp. 296–301. IEEE Computer Society, Los Alamitos (1995)

    Google Scholar 

  7. Segen, J., Kumar, S.: Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera. In: CVPR 1999, Fort Collins, Colorado, June 23-25, vol. 1, pp. 479–485 (1999)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Yang, HS., Kim, JM., Park, SK. (2005). Three Dimensional Gesture Recognition Using Modified Matching Algorithm. In: Wang, L., Chen, K., Ong, Y.S. (eds) Advances in Natural Computation. ICNC 2005. Lecture Notes in Computer Science, vol 3611. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11539117_34

Download citation

  • DOI: https://doi.org/10.1007/11539117_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28325-6

  • Online ISBN: 978-3-540-31858-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics